﻿using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class EnvironmentManager : Singleton<EnvironmentManager> 
{
	protected EnvironmentManager () {}

	public GameObject m_BackgroundPrefab;

	private List<GameObject> m_BackgroundList;

	protected override void Awake()
	{
		base.Awake();

		m_BackgroundList = new List<GameObject>();
		for(int i = 0; i < 1; i++)
		{
			GameObject go = (GameObject)Instantiate(m_BackgroundPrefab);
			go.transform.parent = transform;
			m_BackgroundList.Add (go);
		}
	}

	private void Update()
	{		

	}


}
